Sono is a meditative game that finds you peacefully exploring dynamic spaces and solving puzzles in order to collect fragments of your lost songs. It was developed at the University of Utah in 3 months as part of the game development masters program.

​I was our team's technical artist with my focus lying on asset pipeline management, shaders, VFX, and tools.  I also composed the music and sound for the game.

Play Sono for free on Steam.